Bizarre Creations, the development team behind the upcoming release Blur, has come to the defense of Activision amidst the recent hate that has fallen upon the publisher. Apparently, while most of us believe that Activision’s main goal in milking money from its consumer is to release key franchises as often as possible, Bizarre Creations feels it isn’t like that at all.
Speaking with CVG, co-lead designer Gareth Wilson let it be known that Activision was more than helpful when the team requested more time for its title.
“You hear a lot of horror stories about Activision being this publisher that just churns shit out, but they certainly weren’t like that for us,” co-lead designer, Gareth Wilson told CVG. “They were great. Really, really good.”
He explained: “[Last year] we were having to make compromises to hit the release date – we really wanted to expand on the mods, improve the visuals, get the splitscreen stuff looking really good, make the power-ups ace… and we just weren’t there.
“We went to Activision and said: ‘We don’t think the game’s up to our quality level.’ It was totally shippable – it was OK – but we would’ve like to have had more time. They went, ‘OK’… which was great.”
While this may be the case for the team at BC and Blur, it doesn’t seem like that is normal practice for Activision as a whole. When you look at how glitch-field and buggy games have released in the past from the company, you’d almost believe that they were hitting shipping dates regardless of the products current shape.
Do you guys think we have Activision pegged all wrong?