Graphically, Gran Turismo 5 is a bit hit and miss. The difference between Standard and Premium cars is really the only major difference however – and if you can look past the intricacies of detail on the Standard cars and focus only on the Premium cars, you’ll be suitably pleased across the board.
Car sounds have improved, particularly on some of the Premium models, but many of the Standard cars still have a seemingly ‘default’ engine note across the board. Music is standard GT fare, with decent racing tunes – and some odd choices thrown in too. Personally, I choose to race with BGM off anyway.
I look back on my review and sadly, I sound so negative. This is not a reflection of GT5. This is me, a huge driving and racing simulation enthusiast, being as brutally objective and unbiased as I can be. GT5 is not without its flaws. So many of us expected the perfect driving simulation game – when in reality, we have just gone one step closer to the dream. Truly though, it is a good step, a huge step for the genre.
So, Gran Turismo 5 is here. It offers the best – absolutely the very best – driving simulation, physics, feel and feedback for your racing. On day one, I spent almost 12 hours behind the wheel of my Force GT, absolutely stunned and overwhelmingly pleased with the driving model. It is the head of its class, bar none. It is the perfect driving simulator, it’s just wrapped up in a rough-around-the-edges delivery. It can be forgiven this windfall though, for your countless laps around your favourite circuit in your most desired cars completely nullify any graphical nuances.
The bar for driving simulation has been raised yet again.