Dark Souls is From Software’s unofficial sequel to its PlayStation 3 exclusive Demon’s Souls. According to Game Director, Hidetaka Miyazaki, despite being an unofficial sequel, you can expect the two titles to offer up similar gameplay that also includes vast changes to make the experiences a bit different than one another. While Demon’s Souls was about traversing certain levels in order to reach an objection, Dark Souls will allow the user to explore the world uninterrupted in order to create his or her own unique adventure.
“No. In Demon’s Souls, the design was based around individual levels so exploration was only within particular environments. Now we’re allowing users to explore the entire world, without interruption. That’s an important step up for Dark Souls,” he said.
However, that’s not the only change being implemented as the world around our hero has grown exponentially as well. Apparently, the world is roughly one and a half times larger than Demon’s Souls as well — which should make for a much longer gaming experience than the previous one.
“For simplicity of explanation, as compared to Demon’s Souls, the map will be approximately 1.5 times the size. It may feel even bigger to the players,” Miyazaki told 1UP.
Miyazaki added: “Not so much hidden maps, but there will be areas that are hidden away that are not critical to game completion. In regards to side-quests, they won’t be stated as specific quests, but we will implement small events to encourage players to create their own mini objectives.”
So, how many of you are looking forward to Dark Souls? Be honest, are you one of the few who completed Demon’s Souls or did the difficulty cause you to run away like a little girl to cry on message boards? It’s ok to tell the truth, you can always redeem yourself in the upcoming title.