A couple of days ago, we published an article with statements from Ken Feldman that detailed some of the changes God of War III has gone through since its demo debut at E3 2009. One of the key comments made by Feldman was in regards to the anti-aliasing being changed from your standard 2xAA in the E3 demo to a new AA format running through the PS3’s CPU.
As some of you may recall, Electronic Arts’ The Saboteur utilized the PS3’s Cell Processor for its anti-aliasing. The interesting thing about this technique is that it allows for a console to possibly create the effect of up to 16xAA, which is generally unheard of on consoles.
Today, on the Official God of War forums, Feldman has confirmed that the anti-aliasing being used through the Cell Processor is indeed the same as used by the team at Pandemic Studios for The Saboteur. This technique is referred to as MLAA (Morphological Anti-aliasing):
“AA on the cpu is MLAA Morphological Antialising. We saved 5-6 miliseconds by moving it off the cpu’s. Many props to our coder Cedric for making this happen and it looks way better!”
Considering how well The Saboteur looked on the PlayStation 3, it’s almost safe to say that God of War III is going to be the smoothest looking title to date for any console game. Of course, that’s completely up to opinion.