It’s great to watch a game exceed expectations and deliver an experience beyond the original development point like Heavy Rain has. The majority of you who have played it, have undoubtedly enjoyed the game as the feedback from gamers has been mostly positive with a few bad ones mixed into the pot. This outcome is one that David Cage, creator of Heavy Rain, says was beyond his “craziest dreams.”
While Quantic Dream really established themselves through Indigo Prophecy on PlayStation 2 — anyone who played it would tell you that they wanted more, something even better — if at all possible. Cage and Co., delivered just that; a better experience within a similar style of world.
Speaking with Industry Gamers, Cage discussed how Heavy Rain’s reception has blown his mind, “It’s way above my expectations in my craziest dreams, to be honest with you. We thought the feedback would be very polarized until the game was released, but now that it’s been released we see that out of 373 reviews the game has an average of 9 out of 10.
So it’s actually not polarized at all. What is very interesting also is that the mainstream press reacted very positively to it; these people usually only talk about games because of violence or addiction issues or whatever. But they talked about it because it was very new, really original and innovative. Most of all, it’s gamers who know whether it’s interesting or not, and the game really exceeded any expectations during the first two weeks. It’s sold out in many countries and the sales definitely exceeded what we expected.”
The question should remain: “Why didn’t Sony advertise the game more?” I understand that Heavy Rain isn’t Uncharted 2 and didn’t receive millions upon millions of dollars of advertising, but I’ve yet to see any real advertising for HR here in North America at all. Thankfully, word of mouth is the best form of advertising and it’s free — Heavy Rain definitely received a lot of that type, that’s for sure. David Cage happened to notice that as well and appreciates it from fans of the game.
“The word of mouth seems to be incredibly positive about the game, when reading reviews and talking to gamers. Sony did some investigations about satisfaction ratio and it’s between 90 to 95 percent. So it’s polarized between the people who played it and didn’t play it, because for those who played it’s really, really positive.”
Sounds about right to us. Where would you put your satisfaction level of Heavy Rain?