Insomniac Games has made waves of news this year in the gaming industry from its signing with the Electronic Arts partnership program to unveiling its latest Resistance title as well as an upcoming game featuring a cast of its characters from various titles. However, Ted Price recently revealed in Electronic Gaming Monthly that he feels his studio handles the PlayStation 3’s SPUs better than any developer out there.
This is quite the tall glass of confidence to be pouring when you’re considering the likes of Uncharted 2, Metal Gear Solid 4 and even Killzone 2. In fact, when you take into account how many Game of the Year titles Insomniac has won for its products and compare them to other PlayStation 3 exclusives, you kind of come back with the feeling that Price may be biting off a little more than he can chew.
That isn’t to say that Insomniac hasn’t done a fantastic job with the platform considering they usually release one solid title every year. However, it’s quite a stretch to claim the former.
“First and foremost, I think we have a world-class engine team,” Ted Price, Insomniac Games boss told EGM magazine in a recent interview. “In particular, they focus heavily on using the PS3′s SPUs more effectively (in my opinion) than anyone else in the business.
“However, we spent a lot of time going back and reworking systems we had just barely finished in time for the PS3 launch,” he said.
“Whenever you have a chance to revisit tech, it’s a great opportunity to improve things,” Price continued, “basically everything got a facelift and it allowed us to do more with our visuals, audio and gameplay.”
Do you happen to agree with Price in this department? Do you think Insomniac Games’ Resistance and Ratchet & Clank franchises have taken better advantage of what the PS3 has to offer or do you think Price is a little off beat with his remarks?