David Jaffe isn’t exactly the type of industry figurehead to sit in the corner of his office and rarely peak his head out. In fact, sometimes it feels like Jaffe goes out of his way just to make sure his voice his heard on a particular subject and it’s more than a breath of fresh air around the egg-shelled industry that is gaming PR. Recently, though, a user comment on his official blog has sent him off on sort of a tangent due to this user claiming that God of War is a clunky franchise and that Devil May Cry, Bayonetta and Ninja Gaiden are far superior.
Funny enough — Jaffe agrees to an extent, but doesn’t hesitate to put this gamer in his place either.
“We were not trying to go head to head with those games. ANYONE can see the pure technique involved in those games- or games like Bayonetta– blows the doors off GOD OF WAR. They are SUPPOSED to! In GOD OF WAR our goal was to get the player to feel like they were on an adventure that was easy to play, had cool scenarios, puzzles, platforming,etc.
“The goal was NEVER to be some amazing combat simulator. Your reaction proves my point: you may not LIKE GOD OF WAR but you don’t even stop to think that perhaps there are other goals and ways of doing things, not JUST the ones you like.
“And if you look at the GOD OF WAR sales compared to those games you mention, clearly- at least from a sales standpoint- we did something right”
Hopefully Jaffe is talking about the Xbox 360 version of Bayonetta though, because if he’s discussing the PlayStation 3 format, he’s off his rocker a bit. Regardless of which side you want to take on this fence, it’s safe to say that all franchises previously mentioned have been widely successful in their own rights.