David Jaffe hopes to steer clear of the online pass system with the upcoming Twisted Metal reboot.
Online passes have been introduced to all PlayStation 3 exclusives in recent months, but the Eat Sleep Play co-founder isn’t too keen on the idea for his studio’s next title.
“I know that we have been asked to look into some code work for it but I don’t believe that a decision has been made at this point. Or if it has been made it has not been shared with me yet,” he said during an interview with Eurogamer.
“I’d actually prefer that we don’t do it, even though it’s probably good business, only because we have such a mountain to climb in terms of gaining people’s good faith, especially in Europe, and really letting people know that this is a title that’s worth getting excited about.”
These days, many titles will include an online pass with new copies, whilst those purchasing a pre-owned copy are likely to have to fork out $10 for a new pass. Publishers note this as a technique against piracy.
Jaffe, however, wants as few barriers to access Twisted Metal’s online modes as possible.
“I’m okay with the fact that we might lose sales on this first game if, because of it, we generate a lot of fans that otherwise wouldn’t have played the game. The online is so much the bread and butter of this game, so I’m okay with it because it means we’re setting ourselves up for a possible return to the franchise one day.”
Despite everything though, the final decision isn’t for Jaffe to make.
“It’s not my call and I’d totally understand if Sony as a company said ‘Look, this is a mandate that permeates all of our titles. We’re not making selective choices’. Those are decisions that I’m no longer privy to as I don’t work for Sony any more.”
Twisted Metal launches exclusively for PS3 in February.