Many criticised the responsiveness of the controls in Killzone 2. With the recent unveiling of Killzone 3, Guerrilla Games is keen to tout the work it’s done in this very area.
Killzone 2 got a lot right with its weighty and realistic controls, but when the game launched many found the contrast to previous games a little difficult. Guerrilla released a patch to improve the responsiveness and alleviate some of those worries, but the studio’s not being complacent. It’s working on improving them even further with Killzone 3. Senior producer Steven Ter Heide talks to Eurogamer about the matter:
“We implemented a lot of the feedback from the community for Killzone 2, in the patches we applied for things like the controller lag. We’re fixing those kind of things even further for Killzone 3 – we feel that responsiveness is a big issue.”
“There’s a lot of work going on to make sure the controls are more responsive, as well as the button layout itself,” Heide continues, “we’ve got a lot of new features, like the jetpack, and obviously you need a button to control that.
“We also need to rethink the button layout, because that was also one of the complaints which people levelled at Killzone 2. People were used to a certain set-up, and Killzone 2 was different. So people were asking for something they were more comfortable with, for more options to configure it.”
From the number of hands-on reports drifting around the net, the changes have already been felt. The game is more respensive, with its first-person cover system being more reliable and intuitive. Plus, there’s much more time for Guerilla to refine further, with Killzone 3 scheduled for a 2011 release. You can find a new set of Killzone 3 screenshots here.