First impressions based on the first trailer for Naughty Dog’s secret project The Last of Us were overwhelmingly positive; it seems that we’re finally getting the story-driven zombie survival game that we’ve been promised so many times before. As it turns out,though, those sentiments are only half-true.
In a preview on Eurogamer, Last of Us creative director Neil Druckmann and game director Bruce Straley had a chance to dish about what direction they’re taking with the new game. Straley insists that The Last of Us is “not a zombie game.” Druckmann elaborates, saying that “If the game was about the monsters, we would have not showed them. The story’s not about them, so [we thought] let’s get it out of the way.”
Instead, the story would focus on the interaction between the two main characters — Joel and his 14-year-old daughter, who has no memory of a pre-apocalyptic world — rather than the fungal mutants that threaten them at every turn.
“This is going to sound corny and it might not appeal to gamers, but I would say it’s a love story,” says Druckmann. “It’s not a romantic love story, it’s a love story about a father-daughter-like relationship.”
There’s plenty more interesting insight, so be sure to check out Eurogamer’s full preview.