Elder Scrolls V: Skyrim director Todd Howard has divulged new details regarding the game, giving insight on everything from racism causing a clash between Nords and Elves to new details on creatures and some of the major cities. In his recent interview with German site Gameswelt, Howard also talks about having a new system to push more polygons and how would allow for more characters on screen.
“We wouldn’t have to make as many choices between how many polygons or memory do we put into the environment versus the people,” Howard said. “The bigger cities still have walls that load you, so if we were on a next gen system that’s something we wouldn’t have to do.”
Other details from the interview include:
– Traps are more exciting and found in more areas as well as more puzzle type areas
– Alchemy has seen some minor tweaks, “works differently than Oblivion”
– More than 120 dungeons, plus over a 100 points of interest (side encounters)
– The Nine Divines and the Daedra are in the game, some of them offering unique quests.
– There are mammoths, wolves, deer, elk and rabbits.
– Mammoths are often near Giants.
– Story behind Giants and why they live in the wilderness
– Radiant AI for NPC’s include new animations to have them taking out various tasks such as cooking, building armor, working on leather, doing jobs, etc
– Special menus for such skills as cooking.
– There are raw and cooked versions of each food.
– Some are small dungeons spanning 15mins, to large 1-2 hour massive lairs
– In addition to using guilds, Bethesda is looking to provide top notch gameplay mechanics for warriors, wizards, and stealth players
Watch the full interview with Gameswelt below.
Thanks to Neogaf