Tetsua Nomura has been making a few tweets lately about some of the developments behind Final Fantasy Versus XIII.
“Yesterday, we had meetings about three sections — maps, events and battles,” Nomura wrote.
“For the map section, I checked the problem areas that had been fixed. The staff had gone beyond the requests and and filled them with playful elements. I put in orders for additional areas as well.”
Nomura gave a detailed list of what the team was working on in terms of map development.
– The look of a forest that you can see once you’ve cleared a narrow mountain path.
– Things that are required when leaving the city by moving on the roofs of buildings.
– The positioning of the bookshelves in shops
– How flags are standing
– How the sea is handled on the world map
– The roads you can see from the air ship
– The length of bridges
– The look on a character during a short cut in a scene where he or she is leaving.
– Explanation of a fathers feelings during a conversation scene.
– The areas that they want to have connected seamlessly, and the areas that they want to connect via cuts.
– Explanations about the heroines movements.
As for battles, Nomura said, “We’re doing lots of trial and error on this. When you say Final Fantasy, you think of enemy damage figures flying out and showing player HP. What will we do with these in the action-heavy Versus?”
You can watch a camera version of the Final Fantasy Versus XIII TGS 2010 trailer here. Expect Square Enix to release an HD version of the trailer sometime this week on the official Final Fantasy Versus XIII website.