PlayStation All-Stars Battle Royale Review – Smashing Fun

Let’s get it out of the way at the very beginning: this game is not only clearly similar to, but is probably inspired by Nintendo’s party brawler franchise: Super Smash Bros. Both games feature up to four-player consecutive fight fests with characters from a variety of games and genres, ridiculously crazy stages, items appearing randomly and all of that taking place from a side-view. Now, with all of that being said, I want you to also understand that this is not a Smash Bros. ripoff. While both games are fairly similar to each other, if you took the time to play both games you would actually realize that they vary in quite a few fundamental ways, but that’s another article for another time, let’s get to the meat and potatoes of this Sony Soup.

The basic premise of the game is to take many of the legendary Sony exclusive characters (as well as a couple non-exclusive characters) and throw them into a game together so they can beat each other senseless. You can check out the full roster here, but it includes many of the characters you would expect like Jak & Daxter, Nathan Drake, Good and Evil Cole McGrath, Kratos, Ratchet & Clank and so on. Super Bot did an exceptional job of maintaining each character’s playstyle as if they were in their own native game, while also balancing (for the most part, sort of) their moveset to be on par with the other fighters.

For example, as you can see in the video provided by friend of the site, colin9413c down below, Dante plays almost exactly like he does in the Devil May Cry series. He switched between several weapons like his dual pistols, sword, scythe, etc and racks up tons of hits with extremely fast and flashy combos.

The video above also illustrates the dynamic nature of all of the games stages. The level is themed after Killzone and begins on two transport platforms flying through the air and moving closer and farther apart periodically until they smash into the ground and the fighters move to a large area. Now, missiles will fly in at various intervals to smash into the stage and you can even see tons of action playing out in the background on the environment. The game’s stages are full of just as much life as the game’s characters themselves.

Each stage also has appropriately fitting music to go along with the action on the screen, usually taken from the universe the stage originates from. Many of the levels also feature mashups of different franchises. For example, the Loco Roco level begins as a very light-hearted and colorful experience and then in the background you see a giant Metal Gear attack the level and destroy the background. For the rest of the match, the Metal Gear shoots missiles and other hazards into the arena. Thankfully, all map hazards can be deactivated, along with items.

About the author

David Jagneaux

I am The Dean (Editor-in-Chief) of PlayStation University. As a lifelong lover of both playing games and communicating, I knew that gaming journalism was the perfect fit. Over the years I have honed these skills in order to distinguish myself as an ambitious and creative writer passionate about gaming and the games industry.