As we predicted, Sony officially announced its final motion controller during its conference at GDC. Of course, we’re sure you’re already aware of that but we thought we’d bring you a round up of the controller that Sony calls PlayStation Move.
The glowing and phallic ping-ball topped controller was the sole instigator of the platform holder’s conference as they demonstrated its communication with the already released PlayStation Eye camera . The final stick features a number of buttons, with the rest included on the system’s sub-controller, which we revealed to be Move’s ‘nunchuck’ controller.
The system works by using the PSEye to detect the movement and 3D position of the controller’s glowing ball, alongside a number of motion sensors; a three-axis gyroscope, a three-axis accelerometer, and a ‘terrestrial magnetic field sensor’.
From hands-on reports the controller has a number of advantages over the Wii’s infra-red system, providing more accuracy and cutting lag down to only one frame. The sphere also offers an accurate measure of the Z-axis, since its size lets the PSEye know how far the controller is from the screen.
As for the sub-controller, it’ll function wirelessly and as of yet doesn’t feature any motion sensors — something that Sony may change before the peripheral’s release this fall.
The software shown at San Francisco has been accused by some to immitate Wii games, but it’s early days and the technology has the support of almost 40 third-party developers, including Activision, EA, Konami, Sega, Square Enix and Ubisoft. The company further promised over 20 games for Move’s launch.
With social and core gamers being covered, Sony showed off a number of new titles, including Sports Champions, Move Party, Motion Fighter, The Shoot, TV Superstars, Slider, EyePet and Brunswick Pro Bowling. Stretching from titles reminiscent of Wii Sports, we also have more core friendly titles involving street boxing, for example. Now we’ve included B-Roll footage of these games below, which means that this it’s unedited footage of the games and hardware, so don’t get cranky over the missing background music.
Developer Zipper Interactive also showed off SOCOM 4 with both the Move controller and the sub-controller. Using the technology’s tracking ball, the player could accurately control the on-screen character’s reticule without the dreaded waving of the arms that you might find in a Wii shooter.
A number of already released games will also be getting the Move treatment, with LittleBigPlanet (shown above) and Resident Evil 5 being the first that we know of. There are also rumours of Gran Turismo 5 supporting the controller, though we believe that Polyphony Digital’s game will just be using the PSEye for head tracking. Sony has further explained on the PlayStation Blog that adding Move support to released games isn’t too hard and won’t compromise graphical quality since the technology has a low performance impact on the console.
PlayStation Move will be arriving to stores in a number of bundles, including; a single controller for those with a PSEye; a full console pack with PS3, controller and camera; and a starter pack made up of controller, camera and a game priced at under $100. Hopefully costs won’t mount up too much if you want to buy extra controllers for multiplayer action
So what’s your opinion on Move? Do you think it looks stupid? Does the technology have anything unique? I’ll give you a little ditty of my personal opinion; it may look stupid, but the glowing sphere is actually what will be Move’s best marketing tool and secondly, its accuracy could create new gaming experiences, and with the PSEye camera in on the action augmented reality experiences could be a real selling point.