Sorcery, the PlayStation Move exclusive first announced back at E3 2010, has emerged from the shadows.
The game hasn’t been heard of much since its debut in Los Angeles, but has now been handed a spring 2012 release window.
Brian Upton, design director, explained Sorcery’s magical absence during an interview with the Official PlayStation Blog.
“Coming out of E3, we knew there were some things we weren’t happy with,” he said. “We really wanted to re-tool the game’s look, its world. We had the gameplay we wanted, but it just wasn’t ready for public consumption.”
You can watch the full interview below.