It’s likely that you’ve already gawked at the latest trailer of God of War III. We understood when it was released that the trailer was trickery free, with no CG in sight. However, there has been no official comment as to whether there would be CGI in the final game. Until now.
Thankfully, the word from Sony Santa Monica is that there will be no CG in God of War III.
Both God of War I and God of War II featured CG cinematics, where the majority of its narrative exposition was presented. However, God of War III will feature no such trickery, with Sony Santa Monica finding that their in-game PlayStation 3 engine is more than up to the task. Remember when you asked last generation whether PS3 games could possibly feature real-time graphics up to the standard of last generation’s CG cutscenes? God of War III seems to answer that question with a resounding “Yes”.
Bruno Velazquez of Sony Santa Monica writes on his blog, following the début of the game’s newest trailer:
“Here it is finally, the trailer that you guys have been waiting for. Everything you see is 100% in-game. All camera features, including motion blur, run real-time in the cinematics and in-game. For this game we decided to try and blend in the cinematic sequences with the in-game sequences, so all models and assets are used for cinematics and for in-game.
“The Kratos that you will control will be the same you see in extreme close ups, no smoke and mirrors, no model switching. There is no CG cutscenes like the ones in previous GOW games. What you see in cinematics is what you get in-game, no difference. We didn’t want to have any jarring changes in detail between gameplay and story.”
That’s certainly good to hear. Oh, and those wondering whether the same voice actors will return from previous games in the series, never fear:
“Both Gaia and Kratos are voiced by the same actors as the previous GOW games so please don’t worry about that. We would never change Kratos voice,” Velazquez adds.