Fast forward to Infinity Wards next iteration in Modern Warfare 2. Everyone was excited pre-release for this gem to hit stores. After all, it was the next Call of Duty developed by Infinity Ward and it meant it had to break ground, right? Wrong. unexpectedly, Modern Warfare 2 delivered a shallow gaming experience catering to noob/casual players, campers, and some of the lamest glitches seen in this generation of first-person shooters. Furthermore, Activision had the balls to sell its customers map packs at extortionate prices for maps they’ve already paid for in the past. In case you were wondering, Modern Warfare 2 sold over 20 million copies alone. That’s ridiculous.
Grand Theft Auto IV and DLC
It’s honestly hard for me to knock the franchise I grew up playing and loving unlike any other released in the industry. Grand Theft Auto pretty much redefined the sandbox-style of gameplay just like Modern Warfare redefined the FPS genre as well. Unfortunately for Rockstar North, it couldn’t overcome the same fallacies that showed up in Modern Warfare 2 for Activision. Obviously the game sold 15+ million copies across all platforms and I doubt Rockstar is going to consider that a massive failure (which it isn’t), however, from a gamer perspective, it definitely was.
For years, gamers around the entire world hung on every last breath and detail surrounding this storied franchise. Whether it was a rumor about location or the release date, gamers pumped traffic to websites who claimed to know something even if it was very little. The anticipation for this release was unlike anything I’d ever seen, to be honest. Forums were on fire with discussion, people couldn’t wait to kill hookers and everything was right in the world of gaming. Once the reviews started pouring in it was like a golden shower of 10s on the industry and I mean that metaphorically and literally as most gamers who purchased this title for $60 felt they got jobbed in the process.
While the game itself, at its core, is everything Grand Theft Auto should be, the entire purpose and experience felt like a shell of its former self. The game was dull, lacked player motivation and the storyline itself was almost not engaging enough for most people to even bother finishing it. I won’t even get into the timed exclusive DLC (which ended up better than the actual retail package), but Grand Theft Auto IV was anything but a cult classic success.