Uncharted creative director Amy Hennig recently spoke to GameTrailers about the series’ linearity, a trait that becomes more of a rarity as we enter an age in which more games embrace open worlds, morality decisions, and dialogue trees. The reasoning for Uncharted sticking to a set path is simple: it’s all about telling a tight story.
“That’s not really our genre,” she said. “We like those kind of games, as players and fans of other games, but for the action-adventure – especially the pulp-adventure genre – that doesn’t really make sense.
“It’s about having a very clear, linear story arc that doesn’t allow for a lot of the dilution that is created by player choice in some cases. We always call it ‘wide linear’ – within the path that we give you you have a lot of choice within it, it’s not just hit this button, and this button, and this button.
“But we need that authorial control over the story to do what we’re doing.”
Uncharted 3: Drake’s Deception launches today in North America, but you probably already know that.