At E3 last month, Sony showed off PlayStation Move to the masses for the very first time. The experience revolved around titles that aren’t exactly geared towards casual gamers, but gamers who would be considered “hardcore.” With titles like SOCOM 4 and The Fight: Lights Out, it was easy to see Sony wanted to show that its motion control could appeal to the hardcore gamer and oddly enough, that’s where they feel most comfortable with the device.
Speaking with the Official PlayStation Magazine, Richard Marks from the R&D team at Sony revealed that Move was not designed with casual gamers in mind.
“We worked really hard to have a compromise of simplicity and effectiveness. You want to pick it up and know exactly what to do.”
“There’s a big, simple button under your thumb and nice analogue buttons. So those are for the casual players, but then we had the original PlayStation symbols for the core experiences,” Marks continues. “It was really important that the design appeal to both. We don’t want it to be a casual controller, that wasn’t the goal.”
When you think about it, this is very apparent considering how many hardcore titles have been revealed and rumored to be working with Move. Is this a smart decision by Sony? I believe it is. The real question is whether or not it will pan out.
Naaah, I think that’s a lame argument to try and convince the core gamers. It would be much better to just say the truth: “This is a controller that is geared towards the casual market but at the same time, the core gamer can have a great experience while using it”.
Saying that it was concived to appeal to the core market from the start is just BS.
I think they took a casual controller that was already made, which was the Wii, and said, lets do the same thing, but try to aim for the core since the casual control has already been made.
i consider myself a hard core gamer, and i think move is going to be great. Imagine slashing black phantoms with this on demons souls.
Adding those buttons is great and all, but it will never have the precision or appeal that I’d want as a hardcore gamer. I compete in various gaming genres, and something like that controller would just be a waste of time that I could be using to hone my DS3 skills.
My ass. Sony made this for casuals, but they’re trying to hold onto their hardcore audience.
Ooops, thought I clicked a dildo commercial. :[
After seeing the lineup of titles and actually playing hands-on with The Fight at the Sony demo in Seattle a couple of month back… I can see this is definitely not a “casual first” device like Natal.
@bubano do you think they offer dual-shock?
Guess so, even quadrouple shock. 😛
this dildo was built for hardcore guys >o<
Core gamers my ass, its casual and sony needs to deal with it. No one is gonna use Move for Socom…