In addition to dropping a huge Call of Duty: Vanguard pre-launch info dump including a detailed roadmap, Sledgehammer Games has provided an entire list of multiplayer changes that it has made since the beta, which range from visual and audio changes to weapon and movement changes.
You can find the entire lowdown below.
Visibility
Distortion effects were removed from muzzle flash and we reduced smoke emitted when firing a weapon
Completed a pass on muzzle flash placement/coverage when aiming down sights
VFX Environment ambient placement for better sightlines
Removed the droplets of water that get all up in your face when it rains
Various bugs have been fixed including a bug where certain optics would stop enemy and friendly HUD icons from displaying while ADS
We’ve fixed cases of nametags appearing through Destruction
Lens flare reduced across all maps (we nerfed the sun)
We will continue to refine VFX, Lighting, and UI into launch and monitor player feedback surrounding the various topics of visibility.
Audio
Audio received a complete mixing and content overhaul to address community feedback from the Public Beta, including more audible footsteps, player and non-player weapons, and map environment content
Footsteps are silent when players ADS, Crouch Walk, or have a Perk / Field Upgrade equipped which silences movement
Fixed a bug that caused shots after the first shot to be too quiet
Operator quips occur less frequently
Asked Butcher to chill out. VO lines are less frequent
Spawns
A bug resulting in unpredictable spawns in Patrol has been fixed as well general tuning of spawn logic globally
We will continue to refine spawn logic over time to improve spawns in matches with higher player counts
Movement
Grenades and incendiaries no longer slow movement speed of players
A cap has been placed on max suppression effects
Changes have been made to animation times including weapon swap speeds and throwing of equipment (ie: Gammon bombs can be thrown more quickly)
Sprint out times have been sped up and re-balanced
Dev Tip: Dauntless, a perk that players didn’t have access to in Beta, makes players immune to movement reducing effects
Weapons
Shotgun lethality has been improved
Effective Range of most Shotguns, SMGs, and Pistols have been reduced (SMGs and Pistols were overperforming at range and Shotguns were adjusted down due to increased lethality overall)
Hipfire spread has been adjusted on most guns (mainly to add more consistency across weapon categories)
Tradeoffs on barrels, magazines, and stocks have been reduced
Ammo types were rebalanced to include more tradeoffs
Squashed bugs affecting Weapon Progression and Detailed Stats
Dev Tip: Vanguard’s version of the smoke grenade works differently than previous games. You’re fully hidden from distant enemies, but can be seen at closer ranges allowing you to close the distance between you and the enemy and hunt them down with close-quarter combat builds.
Dev Tip: Try setting your mount options to use ADS rather than ADS+Melee. It’s not for everyone but it’s a powerful way to become more accurate in an instant while staying out of harm’s way. It can be combined with blind fire for some great results.
Killstreaks and Field Upgrades
Friendly Spy Planes and Counter Spy Planes will no longer appear overhead
Spy Planes and Counter Spy Planes move slower and are easier to hit
Counter Spy Planes have a shorter duration
Health has been reduced on Spy Planes, Counter Spy Planes, and most placed Field Upgrades
Death Machine and War Machine have swapped costs
Glide bomb is easier to control
A max timer has been added to the Radar Jammer and Field Mic Field Upgrades
Bugs resulting in graphical corruption of the Attack Dogs have been fixed – no more Dognados
Perks
Low Profile has been removed and replaced with Ninja
Dead silence has gained the ghost effect in addition to silent movement while active. This offers more flexibility in perk loadouts.
There’s also a handy FAQ on Sledgehammer’s website, in case you need more information.
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