Nickelodeon All-Star Brawl Gets Character Voice-Overs for PS Plus Release

Nickelodeon All-Star Brawl Gets Character Voice-Overs for PS Plus Release

Nickelodeon All-Star Brawl is one of three games that became available for PS Plus Essential members today, June 7, and just in time for the game’s addition to the service, the latest update has added full character voice-overs to be heard during every fight. There are also items that can be used to turn the tide of battle.

Nickelodeon All-Star Brawl June 7 Patch Notes

Today’s update is the game’s biggest update yet and has added voice-overs to characters like SpongeBob, Ren & Stimpy, Garfield, Patrick Star, and Korra. According to Gematsu, the full list of actors involved with the voice-overs are:

Jim Cummings: Shredder / CatDog (Cat)
Tom Kenny: SpongeBob / CatDog (Dog)
Bill Fagerbakke: Patrick
Carolyn Lawrence: Sandy
Alex Cazares: Oblina
Jim Meskimen: Nigel Thornberry
Richard Horvitz: Zim
Vivian Vencer: Toph
Dustin Sardella: Aang
Janet Varney: Korra
Fred Tatasciore: Reptar
Bentley Griffin: Lincoln Loud
Jessica DiCicco: Lucy Loud
Francesca Marie Smith: Helga
Townsend Coleman: Michelangelo
Cam Clarke: Leonardo
Abby Trott: April O’Neil
Frank Welker: Garfield
Billy West: Ren & Stimpy
David Kaye: Powdered Toast Man
David Kaufman: Danny
Phantom Janice Kawaye: Jenny

The update also adds usable items like the Krabby Patty, Sokka’s boomerang, Tommy’s ball, a Reptar toy, and Log from Blammo. Most of the items can be used to directly hit opponents or to be thrown at them, although players who just want the game’s original experience can toggle these off. The full patch notes can be seen below:

General

By unanimous request, Brawler voiceovers are here! Enjoy the quips and grunts of your favorite brawlers as you play!
Get ready for chaos as ITEMS crash into Nickelodeon All-Star Brawl!. Turn the tide of the battle as you grab, hit and throw all new items that appear around the stage! Item controls are accessible via the battle options.

Balance

Universal

Default stock count increased from three to four.
Airdashing now has a two-frame warmup before a character starts traveling. This warmup is skipped when making contact with the ground.
Player indicators will be hidden if a character is performing an action that makes them invisible.
Attacking a blocking opponent no longer incurs self-hitlag.

Stages

Universal

Made all damaging hitboxes transient.

Harmonic Convergence

Upper section of the stage is now perfectly flat.

Rooftop Rumble

Removed corner slants.

Irken Armada Invasion

Lowered ceiling by three units.

Tremorton Joyride

Made it easier to scale up the underside of the stage without colliding with a ceiling.
Overhauled the collision system of the moving platform, removing several bugs associated with the old implementation.

Characters

Sandy

Light Mid 1

Changed so the second hit is now manually activated, the first hit can now be used in isolation.
Single-hit frame length decreased (20f → 17f).
Damage increased (3 → 4).
Launch angle increased (15° → 36°).
Knockback increased (10 → 25).
Stun decreased (30 → 18)
Blockstun decreased (10 → 7).
Blockpush decreased (1 → 0.5)
Blocklag decreased (3 → 2).
Hitlag decreased (5 → 4).
Self-hitlag decreased (5 → 4).

Light Mid 2

Damage increased (4 → 5).
Launch angle increased (15° → 27°).
Knockback decreased (80 → 50).
Knockback gain decreased (112.5 → 95) Stun decreased (30 → 29).
Stun gain increased (0 → 11).

Special Mid

Fixed bug where lasso followups couldn’t be buffered.
Once per airtime, a lasso hooking in the air will give Sandy a small vertical hop for easier followups.

Shredder

Aerial Light Mid 1

DI angle increased (0° → 16°).
Launch angle changed (372°→ 371°).

Translation: Now matches initial hit properties of other multi-hit attacks

Danny Phantom

Getup Attack

Hitboxes rearranged to appear on Danny’s feet.
Animation timing readjusted to ensure larger coverage of leg sweep.

Lucy Loud

General

Vampire mode’s jump height decreased.
Ghost mode’s jump height increased.

Nigel Thornberry

Aerial Light Mid 1

Damage decreased (2 → 1).
Knockback increased (5 → 8).
Stun decreased (10 → 8).
Hitlag decreased (2 →0).
Self-hitlag increased (0 → 2).

Garfield

Aerial Light Down 1

DI angle increased (0° → 16°).

Jenny

Aerial Light Up

Umbrella can now be held and retracted with the second stick.

Aerial Light Down

DI angle increased (0° → 16°).

In other news, the latest The Division 2 update has added the much-delayed Fairview Crew Apparel event. Elsewhere, Bend Studio has confirmed their new AAA PS5 game will be set in a whole new world.

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