Rage being developed like an exclusive

When it finally seemed as though the days of underachieving multiplatform titles were a thing of the past, 2K Games had to shock the world by releasing Mafia II to PlayStation 3 owners. This ridiculous development blunder, however, is something gamers of all platforms apparently won’t have to endure with the upcoming title — Rage.

Tim Willits, lead designer at iD Software, has confirmed that thanks to the engine behind the game known as the iD Tech 5, the development teams for each platform have been able to create a nearly identical product across all three (PS3, PC, 360). Willits credits this achievement to the fact that iD Tech 5 has been built from the ground up this generation, thus it allows the teams to shape it to the strengths of each console it is being developed for.

“We feel that we’ve been able to overcome a lot of the struggles that most developers have with cross-platform games. The game plays at 60hz on each system and when you play a game at 60hz, versus 30hz like lots of other games, there’s a huge improvement with the precision, control, and sharpness.”

This is a great step for multiplatform developers and while I understand it’s expensive to build an engine from the ground up, it’s something worth taking into consideration before the next generation begins and we have to experience all of the melodramatics once more.

Readers Comments (4)

  1. for K2 gurila games built their engine from scratch, if im correct
    thanks to that the game has the best shadows and bullet impact deformation in videogames

  2. RAGE is officially on my radar for next year.

    ~d

  3. Can’t wait for RAGE. Finally, a developer is handling multiplats correctly.

  4. @Reigen
    Most exclusive game companies do

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