Brink gets launch trailer, CEO discusses first time development on consoles

Bethesda and Splash Damage have released the launch trailer for Brink, featuring new gameplay footage from both factions, giving players a taste of what to expect when the game releases for Xbox 360, PS3, and PC later this week.

Also worth checking out is VG247’s interview with Splash Damage CEO Paul Wedgwood, where the designer gives new insight into the development of Brink as this is their first new IP and first time developing for consoles.

““One of the big goals with Brink, in addition to the story, was to create autonomous AI that does think for itself, that makes decisions based on the same mission system that you use, whose shopping list for abilities, items, tools and gadgets is the same shopping list that you have,” said Wedgwood. “When you get access to big body types, they start turning up with big body types with huge mini-guns and everything else. They level with you alongside.”

“The story side is actually quite an interesting one, because while it’s very difficult for a traditional developer of single-player linear shooters to add multiplayer to their game, for us, it’s actually incredibly easy to add story to good multiplayer.”

According to Wedgwood, development for the Xbox 360 was very similar to PC development, however when Sony dropped the PS3 dev kits in their laps, it was “alien technology” at the time.

“The truth of it is the Xbox 360 is quite similar to a PC in terms of architecture,” he said.

“Certainly, there are things that it does better and there are things that it does worse. But in terms of developing a game for it, setting aside the needs for certification when you actually get the game ready for release, it’s largely a similar-ish experience.”

“The PlayStation 3, for us, was just alien technology. Take the cover off and its probably organic. We decided from the beginning we’d get the PC up and running as quickly as possible for gameplay testing. Within about three months of starting we were playing multiplayer games, just deathmatch with the initial weapon loadout. Then we started playing with the basic first couple of objectives. Then as SMART came in, we started playing with the basic vaulting, mantling, sliding under things and leaning around corners.”

Read the rest of the interview here. Brink releases tomorrow in the US, Friday in Europe for PS3, Xbox 360, and PC. Catch the launch trailer below.