Call of Duty: Modern Warfare II Season 5 Patch Notes Detail Changes

Call of Duty: Modern Warfare II Season 5 Patch Notes Detail Changes

Call of Duty: Modern Warfare II Season 5 is set to arrive tomorrow, and ahead of the new update, Infinity Ward has detailed some of the changes coming to the game’s modes.

What’s new in the Call of Duty: Modern Warfare II Season 5 patch notes?

The latest Call of Duty: Modern Warfare II Season 5 patch notes have been released. Alongside details of Season 5’s Battle Pass and characters like Snoop Dogg, Nicki Minaj, and more entering the game, Infinity Ward is also detailing the many tweaks its made to gameplay.

Besides the standard stability changes, Modern Warfare II will see changes to some core functions, including a decreased slide time and slide velocity as well as small increases to boosts while jumping.

As is the case with every update, weapons have also seen some changes, with the RAPP H Light Machine Gun getting an increase in semi-auto damage and a decrease in rate of fire in Warzone. only.

For a deeper look at the Call of Duty: Modern Warfare II Season 5 patch notes, check out below:

Movement

Slide

Decreased slide time and increased slide velocity, so the Player covers the same distance in a shorter amount of time

Allowed the Player to fire slightly sooner after initiating a slide

Jump

Small increase to the lateral velocity boost while jumping

Small reduction to the landing slowdown penalty while landing

Weapon Balancing 

» Light Machine Guns «

RAPP H

Increased semi auto Damage

Reduced semi auto rate of fire

» Assault Rifles « 

Chimera

Close-mid Damage increased 

M13B

Headshot Multiplier increased

» Battle Rifles «

Cronen Squall

Maximum Damage decreased

Minimum Damage increased

Neck Damage Multiplier decreased

Upper Torso Damage Multiplier decreased

Lower Torso Damage Multiplier decreased

Limb Damage Multipliers decreased

» Light Machine Guns «

HCR 56

Limb Damage Multipliers decreased 

RAAL MG 

Headshot Multiplier increased 

» Submachine Guns «

MX9

Close-mid Damage increased

Neck Multiplier increased

Upper Torso Multiplier increased

Lower Torso Multiplier increased

Minibak

Damage step added at mid-far range

Minimum Damage decreased

Headshot Multiplier increased

Lachmann Sub

Maximum Damage Range decreased

Close-mid Damage Range decreased

VEL-46

Neck Multiplier increased

Upper Torso Multiplier increased

Lower Torso Multiplier increased

BAS-P

Maximum Damage Range increased

Neck Multiplier increased

Upper Torso Multiplier increased

Lower Torso Multiplier increased

Fennec 45

Maximum Damage increased

Equipment

Drill Charge

Reduced damage from drilling when a Player is stuck with a Drill Charge, providing a larger opportunity for death from explosion

Recon Drone

Recon Drone’s health bar now updates every time the drone is accessed

Tactical Camera 

Removed audio distortion when failing to use a Tactical Camera 

Perks

Bomb Squad

Bomb Squad will protect against death from explosive Equipment stuck directly to the Player when fully armored | Warzone only

Quick Fix

Added visual cues for attacking someone with active Quick Fix

Entering an objective with Quick Fix equipped will now visually show when the health regeneration effect is active.

Audio

Further improved audio balance to favor some sounds over others (i.e. Airplane audio will be mixed down when using voice chat)

Added alert sound from pets when being spotted

Audio Bug Fixes

Fixed an issue where knife pickups could play an incorrect sound

Fixed an issue where the out of bounds sound would repeat incorrectly 

UI/UX

Updated CODHQ Landing Page 

Adds Game Mode tiles to the Games section of CODHQ, allowing Players to jump to a specific row from the CODHQ menu

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