Call of Duty: Modern Warfare II Season 5 is set to arrive tomorrow, and ahead of the new update, Infinity Ward has detailed some of the changes coming to the game’s modes.
What’s new in the Call of Duty: Modern Warfare II Season 5 patch notes?
The latest Call of Duty: Modern Warfare II Season 5 patch notes have been released. Alongside details of Season 5’s Battle Pass and characters like Snoop Dogg, Nicki Minaj, and more entering the game, Infinity Ward is also detailing the many tweaks its made to gameplay.
Besides the standard stability changes, Modern Warfare II will see changes to some core functions, including a decreased slide time and slide velocity as well as small increases to boosts while jumping.
As is the case with every update, weapons have also seen some changes, with the RAPP H Light Machine Gun getting an increase in semi-auto damage and a decrease in rate of fire in Warzone. only.
For a deeper look at the Call of Duty: Modern Warfare II Season 5 patch notes, check out below:
Movement
Slide
Decreased slide time and increased slide velocity, so the Player covers the same distance in a shorter amount of time
Allowed the Player to fire slightly sooner after initiating a slide
Jump
Small increase to the lateral velocity boost while jumping
Small reduction to the landing slowdown penalty while landing
Weapon Balancing
» Light Machine Guns «
RAPP H
Increased semi auto Damage
Reduced semi auto rate of fire
» Assault Rifles «
Chimera
Close-mid Damage increased
M13B
Headshot Multiplier increased
» Battle Rifles «
Cronen Squall
Maximum Damage decreased
Minimum Damage increased
Neck Damage Multiplier decreased
Upper Torso Damage Multiplier decreased
Lower Torso Damage Multiplier decreased
Limb Damage Multipliers decreased
» Light Machine Guns «
HCR 56
Limb Damage Multipliers decreased
RAAL MG
Headshot Multiplier increased
» Submachine Guns «
MX9
Close-mid Damage increased
Neck Multiplier increased
Upper Torso Multiplier increased
Lower Torso Multiplier increased
Minibak
Damage step added at mid-far range
Minimum Damage decreased
Headshot Multiplier increased
Lachmann Sub
Maximum Damage Range decreased
Close-mid Damage Range decreased
VEL-46
Neck Multiplier increased
Upper Torso Multiplier increased
Lower Torso Multiplier increased
BAS-P
Maximum Damage Range increased
Neck Multiplier increased
Upper Torso Multiplier increased
Lower Torso Multiplier increased
Fennec 45
Maximum Damage increased
Equipment
Drill Charge
Reduced damage from drilling when a Player is stuck with a Drill Charge, providing a larger opportunity for death from explosion
Recon Drone
Recon Drone’s health bar now updates every time the drone is accessed
Tactical Camera
Removed audio distortion when failing to use a Tactical Camera
Perks
Bomb Squad
Bomb Squad will protect against death from explosive Equipment stuck directly to the Player when fully armored | Warzone only
Quick Fix
Added visual cues for attacking someone with active Quick Fix
Entering an objective with Quick Fix equipped will now visually show when the health regeneration effect is active.
Audio
Further improved audio balance to favor some sounds over others (i.e. Airplane audio will be mixed down when using voice chat)
Added alert sound from pets when being spotted
Audio Bug Fixes
Fixed an issue where knife pickups could play an incorrect sound
Fixed an issue where the out of bounds sound would repeat incorrectly
UI/UX
Updated CODHQ Landing Page
Adds Game Mode tiles to the Games section of CODHQ, allowing Players to jump to a specific row from the CODHQ menu
The post Call of Duty: Modern Warfare II Season 5 Patch Notes Detail Changes appeared first on PlayStation LifeStyle.
