The official PlayStation Blog has posted a new video interview with Eat Sleep Play’s David Jaffe discussing some of the mechanics that go into making a Twisted Metal game and why the they choose not to use realistic cars and physics.
“Every time we start a new Twisted Metal game, Scott [Campbell] and I talk about doing realistic cars, and it’s a disaster,” said Jaffe.
“We’ve never thought of this as a driving game.”
“They happen to look like cars but they’re fighter jets,” he continued. “You’re doing a lot of jousting and then when you’re both on the offense, and then when you’re on the defense you want to get out of there really fast.”
“We have a lot of new mechanics in the game that aren’t on the modern driving controls that will ship with the game as default.”
Twisted Metal is scheduled to release October 4 for the PlayStation 3. Watch the video below more details.