Gran Turismo 5
Like Michael Jordan after hitting six threes in the first half of Game 2 of the 1992 NBA Finals, all we can do is shrug after being hit with yet another delay of a Gran Turismo game.
Officially, the recent delay from November 2nd to “holiday 2010” is the first for Gran Turismo 5. Really, it’s not unlike the delay that GT4 experienced, being pushed from it’s December 2004 release into February 2005. In this case, though, it’s been a shock to know that the game has been in development for five years, yet was still beat to shelves by two Forza games on the 360, as well as Gran Turismo on PSP, thought to be vaporware before its release last October.
Fortunately, the game promises to deliver the premier driving experience short of taking a spin on the Nurburgring yourself, and the delay could very well be a short one.
Or so we hope.
Duke Nukem Forever
You can’t write anything about delayed games without mentioning ol’ Duke, but by now everyone and their mothers knows the story: the game began development back in 1997, followed by delay after delay as 3D Realms went from developing on the Quake II engine to the Unreal engine, followed by a whole lotta nothin’. When 3D Realms was shut down in 2009, it seemed that gaming’s longest running joke had finally come to an end.
That is, until Gearbox came out of nowhere and dropped the biggest bombshell at PAX this September — not only were they working on Duke Nukem Forever, they had a playable demo on the floor for all to try. After years of empty promises in the form of trailer after trailer after trailer, we were finally hit with concrete evidence of the game’s existence.
The game I read about as a 10-year-old was finally on its way. Not that I’ll let my guard down until I’m playing it, mind you.