Killzone 3 to Feature Less Points of Irritation

One of the biggest complaints following the release of Killzone 2 was how sluggish everything felt. This may have mainly been due to gamers coming off of a 20-hour gaming period of nothing but pure Call of Duty shooting, but it was still a fair complaint, none-the-less. Obviously the development team took this complain to heart, because in a recent conversation with Edge magazine, one of the Director’s for Killzone 3, Mathijis de Jonge, pointed out how Killzone 3 will definitely feel more fluid than Killzone 2.

“[While] we were still tweaking and checking framerate, I checked this game back-to-back with Killzone 2 and have to say that it plays so much more fluidly. Also, the adjustments we made to lean-and-peek – you can actually slide into cover now, vault over, brutally melee your enemies – it feels more fluid, stutters less. There’s fewer points of irritation.”

Furthermore, de Jonge revealed that the locations featured in Killzone 3 ultimately will be a big change from its predecessor and eventually enters the realm of space battle on a whole new level.

“We’re going from the Helghast interpretation of jungle to very Killzone-esque scrapyards, and at the end we go into space. It’s a big departure from Killzone 2, where the first five levels were all urban settings.”

If this has you more excited than before about Killzone 3’s release, let us know in the comment section below.