New Ghost of Tsushima Update Tweaks Classes and Gear in Legends, Patch Notes Released

New Ghost of Tsushima Update Tweaks Classes and Gear in Legends, Patch Notes Released

Sucker Punch Productions has said that it’ll be rolling out Ghost of Tsushima patch 2.12, which is primarily focused on Legends, over the next couple of days.

Alongside randomizing enemy spawn points in Survival and Rival modes, the update tweaks classes, gear, and much more.

Complete patch notes are as follows:

In Survival and Rivals modes, enemy spawn points will now be randomized and will change with each new match.

However, Nightmare Survival will maintain a fixed spawn pattern for the entire week to create an even playing ground for the leaderboards
Nightmare Story now has a fixed spawn location for Gyozen’s Scroll and the Oni Chest each week.

Fixed a bug in Survival and Rivals where waves could occasionally stop spawning after all enemies were killed.
Fixed a bug in Survival and Rivals where enemies could occasionally stop attacking.
Added the ability to matchmake to fill empty slots to Nightmare Survival and Nightmare Story.

For now, we’re testing this feature and will monitor to make sure it doesn’t upset game balance and may remove it in the future depending on your feedback.

Adjusted the Show Details screen in the Lobby to include both perks on equipped gear.

Class Balance changes:

Assassin

Increased the base assassination speed. Stealth attacks are now faster and quieter.
Removed Experienced Assassin technique

Replaced with a new technique, Deft Hands
Adjusted the unlock order of some Assassin techniques.

Adjusted targeting of Shadow Strike technique.
Shadow Strike now scales slightly with Stealth Attack Damage
While Shadow Strike is active, the Assassin will be invisible to enemies.

Hunter

Staggering Arrow

Reduced cooldown (From 55 seconds to 42 seconds)

Spirit Archer

Reduced cooldown (From 55 seconds to 42 seconds)

Samurai

Raging Flame

Increased cooldown (From 36 seconds to 50 seconds)
Reduced the amount of fire damage spread to nearby enemies when using Heavy Attacks
Reduced duration (From 20 seconds to 11 seconds)

Spirit Pull

Increased duration (From 11 seconds to 15 seconds)

Explosive Blade

Increased duration (From 11 seconds to 15 seconds)
Fixed a bug where Explosive Blade would not trigger explosions in some cases

Ronin

(NOTE: Despite the Item Adjustment below limiting Samurai and Assassin classes to a maximum of 6 concussion bombs, the Ronin will still maintain a maximum of 12 concussion bombs.)

Item adjustments:

Bottle of Liquid Courage

Decreased maximum resolve gain from 3 to 2

Weightless Spirit

Drastically increased reload speed
Increased draw speed
Increased arrow velocity
Increased maximum Fire Arrow count

Bomb Pack and Forbidden Medicine

When equipped on Samurai and Assassin, reduced the total concussion bomb ammo count (From 12 bombs to 6 bombs)

The Mist of Yagata

Increased the healing effect

Magma Bomb

Fixed a bug affecting Magma Bomb duration when used alongside Smoke Bomb.
No longer knocks down enemies caught in the blast

Additional bug fixes:

Fixed a bug in Rivals where players could get through the starting gate before the match started
Fixed an issue where players using the standalone version of Legends would encounter an error if they had Director’s Cut save data.

[Source: PlayStation]

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