Due to the large amount of data used for MotionScan, textures, voice-acting, and animations, Rockstar Games stated that L.A. Noire will require up to a full 25GB Blu-ray disc and a three Xbox 360 discs for storage.
Speaking with Kotaku, Rockstar’s Jeronimo Barrera provided a few details behind why the game is taking up so much space on disc and how DLC will be incorporated later down the road.
“L.A. Noire was always going to be a massive game, from the size and detail of the world to the length of the cases, and of course, the sheer amount of MotionScan data required for the faces of over 400 actors in-game,” said Barrera.
“To tell the story and make the game we wanted to make, we knew that it was going to take an entire single layer Blu-ray disc and three Xbox discs.”
Rockstar and Team Bondi also developed the title to have a bulk of the central cases follow Cole Phelps and his main quest up the ranks of the LAPD, with side-missions and downloadable content built as more of “stand-alone episodes.”
“This gave us a powerful main story, and left us with quality extra content that we wanted to put out as DLC, that would slot seamlessly into the existing game,” said Barrera.
L.A. Noire takes players to “a perfectly re-created Los Angeles” of 1947, where you must use cunning and wit to solve cases against some of L.A.’s worst thugs. The title expected to release later this year for Xbox 360 and PlayStation 3. New screenshots posted in our L.A. Noire gallery here.


