Cohort Studios: “PS Move a step up from the Wii”

A lot of you may not have heard of a small studio called Cohort Studios, but this group of individuals is currently hard at work developing one of the first major releases for Sony’s upcoming PlayStation Move. However, the studio has been quick to praise the device along with Microsoft’s Natal and feels that the motion technology from both companies will help bring the core crowd to motion gaming.

Speaking with Develop, Cohort CEO Lol Scragg (I know) had the following to say about PlayStation Move and Natal:

“The PlayStation Move is a great piece of hardware,” says studio CEO Lol Scragg. “It has a fantastic feel to it and it’s incredibly accurate. We’ve had no issues with it, and the hardware and the libraries have come on well.

“Having used both controllers a lot, I’d say it was clear that the Move controller is so much more accurate [than the Wii],” said Scragg. “And it’s not just across the X and Y-axis either, the Z axis is really accurate as well.”

He added: “I understand that, if you read any of the forums, you’ll [see] people state they don’t need motion control, but that’s because they’ve likened motion control to the Wii. Once Sony and Microsoft start releasing their own games for their motion controllers, I think the core will come round to it.”

Hearing a CEO who has a lot of money going towards the peripheral right now backing it isn’t exactly surprising. However, it is interesting to think that core gamers will come around once they get a taste of HD motion gaming that is apparently superior to that of Nintendo’s. I’ve always stood firm that motion gaming is quite the lasting gimmick, but if Scragg is correct and Microsoft and Sony can change the core gamer’s mind, I won’t argue with it.

Do you guys feel he may have a point or no?

Readers Comments (8)

  1. Just give us an option to use motion or traditional controls. Motion control is the future, hate it or love. I personaly don’t like it, but sometimes it’s fun to play the Wii with family members who never played a game before in their life.

  2. VofEscaflowne April 26, 2010 @ 11:47

    Motion controls works well for some games… it’s just a new way of controlling your character. Another example is how the D pad and the analog stick both offer a different control type (maybe not to the same extent as motion controls obviously) but both have their place and some are better suited to different types of games. A lot of the stuff we saw on the Wii was just a gimmick, plain and simple. It was simple commands mapped to motions that have nothing to do with the on screen motion and with how hugely popular the Wii is, we saw a lot of games not even trying to stand out and hope to make a quick buck.

    The only reason I think that motion controls will end up being successful on the PS3 is that the fanbase is much more hardcore than the Wii and will probably buy into games developed around this new control method. On the other hand, after seeing sales for Red Steel 2… who knows. There’s too many factors to count really. Only time will tell I suppose 😛

  3. Gimmicks, all of ’em.

  4. Yeah i still don’t like the idea of motion controls. Ive very comfortable with my playstation controller but i am willing to try the ‘move’ out sometime in the future.

  5. 30NIGHTCRAWLER30 April 26, 2010 @ 15:48

    The only thing they need to change is the shape of the PlayStation move, it looks like a dildo.

  6. seriously, all these people talking about it looking like a dildo? dood, the tip (the ball thingy) is a bit big for insertion, no?

    but i thought it was painfully obvious that PSMove and Natal are better than the Wii?

  7. Moocows111111 April 26, 2010 @ 20:50

    “The only thing they need to change is the shape of the PlayStation move, it looks like a dildo.”

    Sony made it like that so that they get more buyers ^.^
    No seriously if you look at Natal, its practically made for Pedophiles due to its new AI “Milo” and its full-body tracking.

    But all in all I don’t really like Motion controllers, if I want to move around and act like I’m sword fighting then I can get a plastic sword and swing it around, if I want to fight, then I’d go to school wrestling.

  8. If it truly adds a new experience to gaming then I’m willing to try it. The only thing I’m worried about is Sony and developers going half ass when it comes to applying the move to games, whether already existing or not. Just like they went half ass on the six axis (not that too much was expected from it but it could still be used to boost a gamer’s playing experience).

Comments are closed.