Heavy Rain sells 2 million copies, Quantic Dream CEO moans anyway

In a recent interview with gamesindustry.biz, Quantic Dreams CEO Guillaume de Fondaumiere confirmed that Heavy Rain had shifted over 2 million units, which is great news for the studio. However, this doesn’t seem to be enough, as trophy data reveals that around 3 million people had played the game because of those dastardly used games. In de Fondaumiere’s own words:

I would say that the impact that the recession had, that the most important impact especially on AAA games on console, was the rise of second hand gaming. And I think this is one of the number one problems right now in the industry. I can take just one example of Heavy Rain. We basically sold to date approximately two million units, we know from the trophy system that probably more than three million people bought this game and played it. On my small level it’s a million people playing my game without giving me one cent. And my calculation is, as Quantic Dream, I lost between €5 and €10 million worth of royalties because of second hand gaming.

Anything between €5 and €10 million is certainly a lot of money, but using de Fondaumiere’s math the game had already netted between €10 and €20 million. His argument especially rings hollow when he trivializes the very real benefits of the used games market:

Now I know the arguments, you know, without second hand gaming people will buy probably less games because they buy certain games full price, and then they trade them in etc etc. Well I’m not so sure this is the right approach and I think that developers and certainly publishers and distributors should sit together and try to find a way to address this.

And address it quickly, please! We can’t have poor Guillaume living in the poor house!

2 million copies sold of any game is a tremendous success, and the studio should be happy that 1 million more people found a way to experience their product. Instead, we simply get further arrogance from a studio that apparently isn’t happy that their customers aren’t lining their pockets with enough money. Gross.

Source: gamesindustry.biz

Readers Comments (5)

  1. Given how unique the game is, I’d personally be happy with how it sold.

  2. Honestly man im surprised you have a problem with this. If you put as much time, effort, and money in a project like they did just to have another company make a big profit off of it without cutting you a single piece, you’d be mad too. Of course he’s happy it sold that much and even more people played it. What pisses him off is that gamestop or whoever is profiting on his hard work and he sees nothing for it. That simple.

  3. i understand why the company is sadd that a third of their fans isnt buying their games
    qd is a 300 people studio that hired 90 voice and mo-cap actors for heavy rain, whitch they worked on for 5 years
    and their game is one of if not the best DESINGED game ever made
    in my opinion, the game disurves 4 or 5 milion sales
    its that good

  4. I completely disagree with this article, the first time ever for PSU.
    If I buy a game for full price and trade it in, that game can get resold countless times used to other customers and the company that created it won’t see a single penny (save for some possible royalties). How is that unworthy of complaint? This article is basically saying it’s okay to freeload. If a gamer cannot afford a particular game at full price, the company won’t see the sale whether they don’t buy the game or buy it used. It’s not fair to the creators for the effort they do.

  5. Look: I’m not saying that I don’t want developers to get paid. I buy as many new games as I can, because I now have the means to do it.

    What I say is this: People trade those games in for a reason. I’ve never traded in a game that I thought I’d replay or had some sort of attachement to (I’ve even kept games I don’t like if I thought for a second I might play them again). If you make something — anything — that people appreciate and enjoy, there’s a smaller chance they part with it. Simple.

    On top of that, publishers have already made a sale prior to a used game leaving a GameStop shelf. If a game sells 1 million used copies, guess what? That game has sold AT LEAST 1 million new copies. These used copies of games don’t come out of a vacuum, and GameStop doesn’t *literally* rob people or force them to sell their games to them. And since not everyone trades their games in anyway, any game sells more new copies than what their used numbers indicate.

    Any publisher — literally every single one — is happy to break 1 million in sales, ESPECIALLY new IPs with unusual concepts such as Heavy Rain. That game sold DOUBLE that amount. When the CEO (SEE. EE. OH. As in, MILLIONAIRE) of a company says that their millions and millions of dollars (or pounds; whatever) could’ve been a few more, I find it hard to sympathize.

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