Massive Patch coming to M.A.G. Tomorrow

Your ads will be inserted here by

Easy Plugin for AdSense.

Please go to the plugin admin page to
Paste your ad code OR
Suppress this ad slot.

Zipper Interactive has announced the full details for the 1.03 patch scheduled tomorrow for M.A.G. In what can be considered only a good thing overall, Zipper has taken the feedback given to them by the community and implemented a vast majority of it in order to better the online experience. This is, of course, a nice change of pace from other online titles that release patches only to create more problems.

We’ve included the full patch details below.

Patch v1.03

Available February 25, 2010 | 41MB (TPPS), 49MB (DLS)


  • Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
  • Improved speed of weapon and gear swapping by approximately 500 milliseconds.
  • Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
  • Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
  • “Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
  • Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
  • Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
  • Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
  • Lowered the amount of damage necessary to kill an incapacitated enemy
  • All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
  • Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
  • Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
  • Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
  • Players no longer lose leadership points after entering “Veteran Mode.”


  • “From the hip” firing for Light and Medium machine guns have stronger recoil and are less accurate when moving.
  • Tuned weapon damage for all three factions.
  • Modified all short-ranged weapons (pistols, PDWs, shotguns, SMGs) so that they’re less effective at long distances.
  • Made Battle Rifles more effective.
  • Reduced accuracy bonus for using iron sights and reflex sights so that players can no longer snipe with weapons that aren’t intended to do so.
  • Increased damage values for all rockets to make them more effective (ex: three rockets can now destroy a DE turret).
  • Shooting through thin materials (fences, tents, etc.) will be more consistent.
  • Increased spread on shotguns.
  • Improved animations for rocket launchers.


  • Fixed bug that caused the recoil animation to end early or stop animating if a player was firing their weapon for a long period of time.
  • Changed detonation time on smoke and poison gas grenades to prevent them from exploding in mid-air to eliminate unintended FX issues.
  • Added realistic fogging effects to sky-domes.


  • Fixed most conditions that caused players to be caught in a “respawn loop” which kept restarting the respawn queue when the countdown clock reached 0.
  • Changed in-game conditions to make it less likely to experience in-game freezes.
  • Improved client-side stability.

Readers Comments (11)

  1. awesome :), definitely cant wait for the patch, of course i haven’t had any problems with the game anyhow, but its nice to know that they listen to their community

    hooray for MAG team game of the year IMO

  2. That is a lot and all of of it seems to be pretty big and not just little things. Good job Zipper.

    Still want to pick this game up.

  3. Yes a Patch, I might be able to pick up the game later on, Getting Heavy Rain First then Uncharted 2 DLC, then God of War 3, then finally MAG because of the Patch

  4. For such a huge game, it didn’t come out that technically flawed.

  5. I didn’t pick this game ‘cuz it doesn’t have split screen. . . . . . and I think that, being a MP only game, Zipper will eventualy stop supporting the game (Think warhawk and Incognito).

  6. man i cant wait to play this game…my friend is going crazy on it!

  7. wow what a patch, i wonder if this was possible in PS2 era, i mean now a developer can release a game without worrying if its perfect or not, as they can always patch it up and keep making it better, specially in Case of MAG that’s huge list of bug fixed, way to go Zipper.

  8. MAG is a really gd game and should get better with patches that are actually useful and make the game better

  9. i wonder if this will be as an amazing patch to make ign and gs redo their reveiws

  10. @coolsalajr: seeing as how IGN was so intent on nitpicking and bashing MAG, i doubt it

    but did are they going to take out the team killings? those pricks were pretty annoying in the Beta!

  11. Its good that they are releasing a patch for M.A.G. to fix the bugs and also balance the game. These patches will be good for the M.A.G. game.

Comments are closed.