Officially unveiled and demonstrated at GDC in San Francisco, Sony’s motion controller for the PlayStation 3 has made an impact around the development community and has no doubt prompted both positive, negative and ambivalent responses.
Peter Molyneux of Lionhead Studios is a man who has of late had great experience with motion control technology, working very closely with the Xbox 360’s Project Natal. Speaking to Eurogamer, the renowned developer commented that he currently doesn’t believe Sony’s PlayStation Move is as big a step forward as Microsoft’s controller-less technology, but he’d still like to get his hands on it.
“I have seen some of it [PlayStation Move]. We’re not really surprised, are we? I mean at E3 last year we saw they were having a wand, and that’s kind of what I expected. It looks like they’ve taken a step forward but it’s not as big a step as something like Natal, I don’t think.
“This is purely me talking personally, but I think maybe it’s slightly more a device for the core than it is for the casual market, because I think it’s quite precise.
“As a designer it’s another one of those things I’d love to get my hands on and to play around with. As a consumer, everyone’s talking about motion control now – I mean, I’m starting to get confused. It’s kind of like the arms race, with the Wii MotionPlus and now the Sony Move and now I’m getting kind of confused.”
In the end though Molynuex admitted that the success of each new technology was down to the developers and the software they create, adding that it’s “down to what us poor old designers do with this stuff, because all these guys do is make the hardware. Whether we utilise that hardware in a real way or whether we just take shortcuts, that’s really going to be where we succeed or not.”