This generation has been filled with a lot of attacks coming from all sides of the three companies involved within the industry. While it used to only be Microsoft and Sony taking pot shots, the recent Move hype has pushed Nintendo into the same world of PR tactics that the previously mentioned companies have been employing since day one.
Unfortunately, that PR spin and cut down continues this week with Sony’s Peter Dille stepping up to the plate to take a few more shots in Nintendo’s direction.
Speaking with the Financial Times, Dille makes sure to use this opportunity as one to boast PlayStation Move at the expense of the Wii’s motion technology that he refers to as “not a very precise experience” in the gaming industry.
“The Wii has been wildly successful but at the end of the day it’s not a very precise experience and it relies on the wand. Microsoft’s approach appears to be no wand, no controller, just a camera, which means that your body’s the user interface. Our solution and point of differentiation is around precision, because we’ve got the camera — the Playstation Eye — and the motion controller which has the light at the tip, and the camera tracks the light very precisely in 3D space.
“Hardcore gamers have looked down their nose at motion gaming: it’s not particularly satisfying for them because it’s not terribly precise or challenging, it’s more social. So we’ll have games that the whole family can play that are very social, but we’ll also be able to do hardcore gamer games via a motion device that has never been done before. It’s too early to say what the killer app or signature game is but we’ll continue through the spring and late summer before we make a decision on which game is the poster child or the best one to move the Move.”
To be fair, I’ll admit that I do look down my nose at the Nintendo Wii, but it’s not because of the precision or the challenge — it’s due to the gimmick feel that motion gaming provides. Therefore, I also look down at the PlayStation Move for the exact same reasons. Will it be interesting for the first 10-15 minutes? Absolutely. However, after that, who will really continue to use the product? I’m guessing it’ll get as much play time as the Wii does right now; which isn’t much according to past surveys conducted by Nielsen.