Visceral: Isaac leads way with epic moments in Dead Space 2

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Visceral along with Electronic Arts hit a gem of a franchise when they launched the brand new independent property, Dead Space, in late 2008.

The game was met with open arms from both gamers and the gaming media as it was finally an installment into the horror genre that stayed true to the form. Unlike disappointing sequels such as Silent Hill: Homecoming, Dead Space managed to deliver a bunch of scares and forced gamers to take caution with their actions.

That means you can expect Dead Space 2 to take the same approach to the genre, but this time, Isaac has a bit more experience being in this type of situation, so don’t expect him to be the slouch he sometimes appeared to be in the first installment.

According to Rich Briggs, a producer on the game, Isaac is going to be capable of some pretty “epic moments.”

“It was 100 percent white-knuckle tension,” Briggs told G4, “and we did a lot of research after the fact and people were coming back and saying, ‘I never even listened to the logs sometimes because I was so scared of something jumping me out of a dark corner,’ and we don’t want people to be sacrificing their understanding of the story and their enjoyment of the environment because they’re always so scared.

“To Steve’s [Papoutsis, executive producer for DS2] point, yeah, we are still gonna be a horror game, yes, we are still Dead Space, we’re gonna scare the pants off you as many times as we can, but Issac’s been through this before, so he’s a little bit more capable this time around, he’s going to have some times where he can actually have an epic moment and it is like a rollercoaster ride.”

This is great news, because it would have been a complete shame had they taken the franchise in a different direction similar to that of Resident Evil. How many of you are excited for this one?

Readers Comments (4)

  1. Pretty pumped for this game. I hope these “epic” moments do have at least some scare factor to them.

  2. VofEscaflowne April 2, 2010 @ 14:23

    Scary is really not a word I’d use to describe this game. It wasn’t too long that you just became so powerful and loaded with ammo/med packs that even if you took heavy damage from an enemy scaring you, it just wasn’t a big deal. I think that’s what made Resident Evil so scary, the fact that you were limited on saves and ammo just made every single moment just much more intense. It is good to know that they are still going for the horror approach… I say bring on the scares because they’re only listening to the sissy fans of the series.

  3. Hope these epic scenes stay true to the horror nature of the game and not make the game more of a set piece cod shooter. cant find many games that have gd horror. resident evil 5 was a let down. it was more frustrating than scary.

  4. Moocows111111 April 3, 2010 @ 21:40

    They better not pull a RES 5 on us, Dead Space to me wasn’t THAT scary, but it was good enough to enjoy. If they try to make explosions and pretty lights to sucker in those ADHD kids like RES5 and Mw2 then All I can Do I Facepalm..

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