Motion controls will be making their way to the PlayStation 3 and Xbox 360 later this year. Actually it’s just a few months away until we’ll have either PlayStation Move or Kinect in our living rooms. Both have very different tactics for motion gaming – Move uses both a camera and controllers, whereas Kinect is controller free. Microsoft’s technology promises to be a big step up from the PS2’s EyeToy, but the following videos might convince you otherwise.
You see, Kinect appears to have quite a few teething problems. Of course, the software is still in development, so we’d hope much of this could be fixed by launch. The first video shows Kinect’s sporting abilities, with two attractive female models.
It’s not doing too well is it. Flash photography and the models not quite standing in the right position – could both be possible problems. But in the end, these kind of issues will likely be common with a controller-less system like Kinect’s. Hell, I remember furiously tapping on the floor for my EyePet to dig a hole – he wouldn’t get it – at all. Perseverance prevailed of course, but it didn’t stop me from wanting to kill the little blighter.
Here’s another video, which is now far away from the cameras, with the player standing in the correct position. The biggest failing starts at 4.45 minutes. Again, the software is still in development, but the arrival of the song ‘Move it’ (PlayStation Move’s E3 theme tune) when Kinect is failing so badly, is just a tad amusing.
What both videos show is that even though Kinect sounds cool in theory – the actual games themselves don’t look very compelling, and the technology will likely have difficulties for all players. Which is something Move shouldn’t have – it’s one-to-one movement, and if the software’s good, it could be a very satisfying experience. Whether it’s an experience you’ll actually want to have is another matter.